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RE: AGWPE



> The tragedy of the PC soundcard is that is has virtually no
> buffer memory on-board.  If the CPU is even a little bit
> late sending or grabbing data, you get a disruption in
> the audio.  

True, that would help quite a bit...

> If the soundcard architecture included 512k or so of buffer memory
> (which does not have to be at all high-performance), the soundcard
> would be able to run for several seconds without CPU intervention
> and we would not have these sort of problems.

Indeed, but that's cost a couple of $ per card, generally not acceptable in
low cost devices. :(
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